Ramming cars off the road works somewhat well, though, inexplicably, it works much better with police cars rather than normal ones. Neat effects were sand clouds on a few spots on one of the desert tracks and a plane flying overhead on one of the tracks, which, actually, got sort of annoying after it flew in the same trajectory over the four laps and made me think of Moto Racer. Also, I still find hitting grassy borders of the road should NOT make metal-screeching sounds and generate sparks, but heck, I suppose that's style. The environments didn't pass by with the same smoothness and sheer speed as they did in Motorhead which is a truly great example of how an amazing arcade racer should be done - cheers to Digital Illusions for making such a good one, but, on the other hand, they were more complex, so I suppose computer speed plays a decent role here.
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